A mercenary with supernatural assistance: PETER HOSKIN reviews Fire Emblem Warriors – Three Hopes 

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A mercenary with supernatural help: PETER HOSKIN reviews Fire Emblem Warriors – Three Hopes

Fire Emblem Warriors: Three Hopes (Switch, £49.99)

Rating:

Verdict: Still Fire Emblem, nonetheless good

Oil, meet water. Water, meet oil. On the one facet, a gaming style generally known as ‘musou,’ which is thick with quick motion and has you swatting away lots of of enemies with every sweep of your sword.

 On the opposite, the Fire Emblem sequence, which options sluggish, strategic fight and equally sluggish conversations with all of your brothers and sisters in arms.

Fire Emblem Warriors: Three Hopes isn’t only a lengthy identify; it’s additionally a Fire Emblem musou game, the second because the unique experiment again in 2017. And the loopy factor is: it takes these seemingly immiscible elements, provides them a very good stir, and creates one thing completely coherent.

Fire Emblem Warriors: Three Hopes isn’t only a lengthy identify; it’s additionally a Fire Emblem musou <a href=game, the second because the unique experiment again in 2017″ class=”blkBorder img-share” fashion=”max-width:100%” />

Fire Emblem Warriors: Three Hopes isn’t only a lengthy identify; it’s additionally a Fire Emblem musou game, the second because the unique experiment again in 2017

It helps that Three Hopes borrows most of its story and characters from probably the most likeable mainline Fire Emblem video games, referred to as – sustain – Three Houses. Here you’re, a mercenary with supernatural help, returned to the medieval-anime realm of Fódlan and its outlandish-sounding territories of Faerghus, Adrestia and, er… Leicester.

And that’s not all that Three Hopes imports. Its hyperspeed fight can, as an illustration, be paused so to direct your buddies in the direction of totally different goals on an overhead map. So whereas there’s much less chin-wagging than you’d usually anticipate from a Fire Emblem game, there’s nonetheless a good slug of the strategising.

What of that sword-swirling musou fight? I’ve by no means been notably eager on (nor good at) it myself, preferring a tempo that’s just a little extra glacial. But what’s served up in Three Hopes is different, vibrant and (crucially) accessible sufficient to sway even sceptics like me.

If solely there have been one other kingdom referred to as, say, ‘Sheffield’, or ‘Coventry’, or some such, this could be a 5-star game.

Here you are, a mercenary with supernatural assistance, returned to the medieval-anime realm of Fódlan and its outlandish-sounding territories of Faerghus, Adrestia and, er… Leicester

Here you’re, a mercenary with supernatural help, returned to the medieval-anime realm of Fódlan and its outlandish-sounding territories of Faerghus, Adrestia and, er… Leicester

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